LAB.Ø

MUSIC / VISUALS / INTERACTION / CONCEPT

LABORATORY Ø

AGAINST THE ORDINARY
PROCESS AS PURPOSE

SCROLL TO EXAMINE ↓
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VISUAL MATTER

UI/UX, GRAPHIC DESIGN, VIDEO & INTERACTIVE MEDIA.

AUI–UX
P.001

BLOT

EXPERIMENTAL SYNTHESIZER SOFTWARE

BLOT is an experimental modal synthesizer played by shaping matter instead of turning knobs: the geometry of a lump on screen is the patch.

Every piece of the lump is a modal resonator, eight damped oscillators tuned by its size. Smaller pieces ring higher, and sizes settle on just-intonation ratios of the MIDI root. How far apart the modes spread, how bright they are and how long they ring follow the piece's shape and heat. They are excited by a slow breathing noise, by strikes, by friction as you sweep over the matter, and, when it runs hot, by droplets: short tones above the ringing that rise as they burst.

Pull out a tendril and it becomes a plucked waveguide string, pitched by its length. Press in a dent and it becomes a formant filter, a mouth whose position sets the vowel. Cut a piece and its modes split into two pitches. Pieces that come close ring-modulate each other, and pieces that meet fuse back into one.

FEATURED ON SYNTHTOPIA

DOWNLOAD — GUMROAD
P.002

UMWELT

MUSICAL SYNTHESIZER SOFTWARE

UMWELT is a synthesizer made for listening. Press the capsule to generate an autonomous ecosystem with its own weather, tuning, four creature groups, and occasionally a language. Drag across the landscape to rotate the view. Active sounds light up and create ripples, revealing which group is active. The capsules along the top recall recent worlds.

Take your time with each world. Populations grow and decline, day turns to night, storms pass through, and the creatures copy each other's songs with small mistakes, so the same world sounds different ten minutes later.

HOW IT WORKS

A 64-bit seed sets every parameter of a world. The sound is made in four layers.

Substrate is one of four sustained generators:

  • up to 40 detuned additive oscillators with Kuramoto phase coupling, drifting between beating clusters and phase-locked tones
  • a 128-cell Gray-Scott reaction-diffusion ring, resynthesised by FFT into a band-limited 2048-sample wavetable
  • noise through high-Q state-variable bandpass filters
  • a modal bank excited by filtered noise

Colony is one of three:

  • resonator grains triggered by Kuramoto- or pulse-coupled phase oscillators
  • bubbles at Minnaert frequencies with rising pitch
  • crackle timed by a self-exciting Hawkes process

Callers use band-limited harmonic sources built on Moorer's discrete summation formula, with period doubling, a second independent source and chaotic jitter. The source then passes through one of:

  • tracking bandpass filters
  • a four-formant filter bank with noise and click consonants
  • a low-pass body with chorus

Artifacts are drawn from:

  • modal banks of up to 24 modes with tension modulation, so their frequencies follow stored energy
  • dispersive allpass cascades of up to 160 stages with feedback
  • FM with the modulation index limited by Carson's rule
  • a granular resampler fed by the mix

An eight-neuron Izhikevich spiking network with delayed synapses times the events. Four-species Lotka-Volterra equations set each layer's activity. A chaotic attractor (Lorenz, Rössler, Thomas, Aizawa or Halvorsen) drives slow parameter drift.

Pitch comes from 12-TET modes, just intonation, EDO subsets, Bohlen-Pierce and other non-octave scales, or scales taken from the minima of the timbre's own dissonance curve.

Each point source is placed in 3D with propagation delay (Doppler), interaural time and level differences, air absorption and a ground reflection. It then feeds a 16-line feedback delay network whose Hadamard mixing matrix slowly rotates. The master applies loudness normalisation, gentle compression and a 1.5 ms lookahead limiter.

DOWNLOAD — GUMROAD
P.003

ATTIMO

EFFECT PROCESSOR SOFTWARE

ATTIMO is a reimagining of Mutable Instruments’ Beads, with a unique painterly interface that visualizes playback in real time. 3 new modes designed by Laboratory Ø bring a new dimension to texture synthesis. The project began with these three modes, STRETTO, CANON and RUBATO, as an effect plugin that was never released. When Émilie Gillet open-sourced Beads, I took the opportunity to bring them together with her engine and make ATTIMO the ultimate texture playground. Thank you, Émilie!

FEATURES

CLASSIC: the original Beads granular engine, with four recording media from dirty tape to clean digital, 4 to 16 seconds of memory, a delay mode and a reverb

STRETTO: each transient triggers a stutter that accelerates into a pitched tone, then slows down

CANON: a cloud of grains from the recent memory, some an octave or a fifth apart, pulsing with the host tempo

RUBATO: two varispeed playheads that slow down at each transient, then catch up

A painted interface that shows playback in real time; drag the outline to set position, pitch and length

Key-aware pitch scales: In key and Pentatonic detect the key of the memory and keep random transpositions in it

MIDI notes trigger single grains, or play the memory as a tone

Tempo sync, feedback that can rewrite a frozen memory, and drag-and-drop audio file loading

AU and VST3 for macOS (Apple silicon and Intel), VST3 for Windows

MANUAL (PDF)

DOWNLOAD — GUMROAD
BGRAPHIC DESIGN
CVIDEO & INTERACTIVE MEDIA
V.001

ALTROVE 2026

SPATIAL PUZZLE GAME / VST PLUGIN

Altrove is the first spatial puzzle game made as a VST plugin. There is no fixed set of levels. Each building is generated on the fly when you reach it, and a solver checks it before it appears. The score is generated live, note by note, around motifs that come back and develop.

CREDITS DESIGNED BY SAMUEL YANG
V.002

JAILBREAK 2024

UNITY INTERACTIVE VR PROJECT

CREDITS WRITTEN AND PRODUCED BY SAMUEL YANG SOUND DESIGN & SOUNDTRACKS BY SAMUEL YANG
V.003

DO ANYTHING NOW 2023

IMMERSIVE SPACE PROJECTION AT UCLA EDA

CREDITS PRODUCED IN COLLABORATION WITH RYAN KIM SOUND DESIGN & SOUNDTRACKS BY SAMUEL YANG
V.004

I AM A HUMAN 2023

ANIMATION / VIDEOGRAPHY PROJECT

CREDITS WRITTEN AND PRODUCED BY SAMUEL YANG SOUND DESIGN & SOUNDTRACKS BY SAMUEL YANG
V.005

MANIFESTO UNTITLED 2023

CODE-BASED ANIMATION

CREDITS IN COLLABORATION WITH YILIN LIU, CINDY HSU, RYAN KIM SOUND DESIGN & SOUNDTRACKS BY SAMUEL YANG

RECENT CONTRIBUTION — UCLA SCI|ART LAB + STUDIO SUMMER INSTITUTE · SOUND SCIENCE SYMPOSIUM 3.0 (2025) · FOWLER MUSEUM / CNSI / MATHIAS BOTANICAL GARDEN

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SONIC MATTER

MUSIC COMPOSITION & SOUND DESIGN.

Residual Cycles — album artwork
SELECTED RECORDINGS
REC.001

RESIDUAL CYCLES

ORIGINAL MUSIC — SESSION PLAYTHROUGH

"Fragments turn to traces, and traces resolve into new forms."

REC.002

"MOLECULES" — LIVE STUDIO SESSION

EURORACK ✕ ABLETON LIVE ✕ REAL-TIME VISUALS

SESSION NOTES

"Molecules" is a live recorded studio session combining music and visuals. The arpeggios are made from scratch and tweaked live on the Eurorack modules, synced and sequenced in real-time by pre-written CV notes from Ableton Live, while the drums and synth pads are written and arranged in the DAW.

The recordings from the Eurorack and the DAW play back simultaneously, processed through the effects, and the master bus runs into Elysia outboard processors for final polishing. The audio-reactive visuals are originally programmed by visual artist Alessandra Tagliatti — remixed and arranged in the lab with Max 8 and Ableton Live, under permission, rendered in real-time.

REC.003

GAME AUDIO — DEMO REEL

UNOFFICIAL SOUND DESIGN & MUSIC FOR GAMES

RECENT UPDATES & CREDITS
OST ORIGINAL GAME SOUNDTRACK — RUNRUN BY SPARKNEXA (BY KUAISHOU CN)
REVIEW SAMUEL YANG ✕ LIUDICROUS — "POLYMERIZATION" REVIEWED BY CANADIAN DJ / PRODUCER DEADMAU5
CHART SAMUEL YANG AKA YYS — "CONSTANT VALIDATION" BEATPORT'S BEST NEW TECHNO — 2022 TOP 50
SELECTION SAMUEL YANG AKA YYS — "DEBRIS" FORMAVIVA MARCH SELECTION 2021
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THE OBSERVER

A RESEARCH PRACTICE EXPLORING THE INTERSECTIONS OF sound, visual & interactive design.

Laboratory Ø is the practice of media artist Samuel Yang, a graduate of UCLA Design Media Arts. His work covers music composition and sound design, video and animation, game development, graphic and UI design, and product design.

He has always been drawn to the relationship between sound and visuals. When existing sounds don't match what he has in mind, he makes his own from scratch, so every project feels cohesive and intentional.

His work often carries a futuristic and cautionary tone, looking at how technology shapes human identity and culture. He believes design is not only about solving problems in the present but also about shaping humanity in a technological future.

SAMUEL.DDY@GMAIL.COM